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Unity 3d documentation
Unity 3d documentation












unity 3d documentation
  1. #Unity 3d documentation how to
  2. #Unity 3d documentation windows 10
  3. #Unity 3d documentation android

We updated our Third Party Ad Network Partners. We added information relating to Canadian Privacy Rights. We expanded on how we determine our retention periods. We made some edits about the information we may collect as well as our use and sharing of it. On October 18, 2020, we made edits to the Privacy Policy to incorporate our privacy practices regarding Artomatix, Códice Software (Plastic SCM), deltaDNA, and Finger Food ATG. Finally, we made some formatting and clarifying changes to other sections. We also made updates to Section 13, to incorporate data subject rights provided for by LGPD and the Israel Protection of Privacy Law. On April 8, 2021, we made edits to the Privacy Policy to incorporate our privacy practices regarding ChilliConnect, Furioos, and Rest AR.

#Unity 3d documentation how to

Please note instructions on how to order your data reports for this product. On April 27, 2021, we added information to add our VisualLive product to our privacy policy. We also added information to add our Pixyz product to our privacy policy On August 2, 2021, we updated our Third Party Ad Network Partners. We updated information that may be collected and updated our Third Party Ad Network Partners. On October 30, 2021, we made edits to reflect compliance with China's Personal Information Protection Law ("PIPL"). They are intended to enhance rather than replace the important notices in the Privacy Policy, which governs our collection, use, storage, and sharing of the information that we collect or receive from you. These FAQs provide a handy entry point to our longer and more comprehensive Privacy Policy (see Section 2 below). Do not use PlayerPrefs data to store sensitive data.Last Edit/Review: Octo1. Unity stores PlayerPrefs in a local registry, without encryption. For example, Unity adds a DeckBase string and converts it into DeckBase_h3232628825.

#Unity 3d documentation windows 10

Windows 10 uses the application’s PlayerPrefs names. On Windows, PlayerPrefs are stored in HKCU\Software\Unity\UnityEditor\ExampleCompanyName\ExampleProductName key. On macOS, PlayerPrefs are stored in /Library/Preferences/.plist. On WebGL, Unity stores PlayerPrefs data using the browser's IndexedDB API.

unity 3d documentation

#Unity 3d documentation android

C#, JavaScript, Android Java and native code can all access the PlayerPrefs data. Unity stores PlayerPrefs data on the device, in SharedPreferences. On Android, PlayerPrefs are stored in /data/data/pkg-name/shared_prefs/pkg-name.v2.playerprefs.xml. See Directory.localFolder for more information. On Windows Phone 8, Unity stores PlayerPrefs data in the application's local folder. On Windows Store Apps, PlayerPrefs are stored in %userprofile%\AppData\Local\Packages\\LocalState\playerprefs.dat. On Linux, PlayerPrefs are stored in ~/.config/unit圓d/ExampleCompanyName/ExampleProductName. On Windows, PlayerPrefs are stored in HKCU\Software\ExampleCompanyName\ExampleProductName key. plist file for projects in the Editor and standalone Players. On macOS, PlayerPrefs are stored in ~/Library/Preferences/. In the file paths given on this page, the company name and product name are the names you set in Unity’s Player Settings. Unity stores `PlayerPrefs` data differently based on which operating system the application runs on.














Unity 3d documentation